Crossplay

Install it once. We keep it online.

Console players can’t type your server address.

On Xbox, PlayStation and Switch there is nowhere to type one. The only way in is the friends list. We run the account that puts your server there, watch it every 60 seconds, and tell you the moment it stops working.

No account needed Takes about 10 seconds Works whether or not you buy anything

Can console players join your server right now?

We ping it the way a console would. If they can’t get in, we’ll tell you exactly what’s wrong — even when the answer is something you can fix yourself without paying us.

19132 is the standard Bedrock port. Change it only if you know you did.

How it works

Three steps, and only one of them is yours.

  1. We run a join account for your server.

    You give us your address. We create and operate an Xbox account that points at it. You never touch a config file and there is no Discord bot to babysit.

  2. Your players add it as a friend.

    Your server appears in their friends list as a game they can join. They press it and they’re in. Nobody types an address, because nobody can.

  3. We watch it every 60 seconds.

    If the tile stops working, your server stops answering, or the account runs out of room, you hear it from us — not from a player complaining in Discord.

Why it’s worth paying for

The failure mode here is silence.

You find out before your players do

When this breaks, nothing shows an error. No warning, no log line, no red dot. The tile just quietly stops working and your players assume your server is dead.

Our plugin reports in every 60 seconds. If those reports stop, we treat the silence itself as the fault and message you.

“Why can’t my friend join?”

Look it up instead of guessing. The panel says whether they never added the account, whether you blocked them, or whether it was full when they tried.

You’re warned before you run out of room

One join account holds 1,000 players. Past that, new ones are turned away with no message at all — to them it looks like your server rejected them.

We tell you as you approach the limit, so you can add a second account before anyone is stuck outside.

Your panel

Everything about the console side of your server, in one place.

Block someone in one press

Press Block and they stop being able to join through us. Unblock puts them back. It takes effect within a minute and survives restarts on both sides.

See who got in, and who was turned away

Every console player who has ever added your join account, and what happened to them: added, blocked, never added it back, or full at the time.

Uptime you can actually check

How long your join tile was live, how many interruptions there were, and how long the worst one lasted. Your server’s downtime is listed separately from ours, so the numbers mean something.

Alerts where you already are

Faults go to your Discord. Once when it breaks and once when it recovers — not every minute in between.

One link to send your players

It shows the exact gamertag to search for, spelled the way their console expects, and warns them if the server is down before they waste time trying.

A plugin that keeps us honest

Chloe sits on your server and reports what is actually true there: whether Geyser and Floodgate are running, the real port, and whether you’re behind a proxy. It’s how the panel can tell your problem from ours.

Read this before you pay

The part we’d rather you heard from us.

This works by using Xbox Live services that Microsoft has never published for the purpose. They are under no obligation to keep them working, and they will not warn us before changing them.

If that happens, console joining could stop until we catch up — or stop for good. We think it’s worth it, and we’ve run it long enough to think we can keep up. But you should hear that now rather than discover it in six months.

If it ever does happen, we stop billing you and refund the unused period. That promise is written into our refund policy, not just into this paragraph.

Pricing

Less than the server it keeps reachable.

If you already pay for hosting, this is a small fraction of it — and it is the part that decides whether console players can get in at all.

Everything below

Server

£4.99/month

About 16p a day.

  • One join account, up to 1,000 console players
  • Checked every 60 seconds, alerts to your Discord
  • Look up why any specific player can’t join
  • Block and unblock from the panel
  • A page you can send your players to
  • Cancel from the dashboard, any time

Extra join account

£3.99/month each

Only if you outgrow 1,000 players.

  • Room for another 1,000 console players
  • Added before you hit the wall, not after
  • Most servers never need one

If it never works for you, you pay nothing

  • It never worked. If we can’t get console players joining your server at all, you get everything back — however long it took to establish that.
  • An outage on our side. Tell us, and we refund the affected period.
  • Microsoft breaks it. We stop billing and refund the unused period.
  • Charged after cancelling. Refunded in full, always.

The full terms are on the refund policy page, including the cases where we probably won’t refund. We’d rather refund than argue.

Prices include VAT where applicable. Paddle is the merchant of record, so they appear on your statement and handle the tax.

Straight answers

The questions you were going to ask anyway.

Can my players get banned for this?

We have never seen it happen, and there is no reason it should: your players do nothing unusual. They add a friend and press Join, which is the ordinary use of a console friends list.

The account carrying the risk, if there is any, is ours — not theirs and not yours. That is part of what you’re paying us to hold.

Is this against Microsoft’s rules?

It uses Xbox Live services in a way Microsoft has not documented or published for this purpose. It is not a hack, an exploit of a security flaw, or a modification of anyone’s game — but it is not a supported, blessed integration either.

The honest position is the one in the section above: Microsoft can change it whenever they like, and if they do, we refund you and stop charging. We would rather tell you that than pretend there’s a partnership here.

Do I still need Geyser and Floodgate?

Yes, you do — and they’re free. Geyser and Floodgate are what let a console player’s Bedrock client play on a Java server at all. We don’t replace them, and we won’t pretend to.

What we do is take the upkeep off you. Chloe, our plugin, does two jobs: it installs and configures both of them properly, then keeps them updated and tells you the moment either one stops running — so you hear it from us, rather than from a player who couldn’t get in.

Our own job is the step before all of that: getting a console player to your door in the first place, when their console gives them nowhere to type an address.

Run the free check and it will tell you where your side stands right now.

What happens to my players if I cancel?

The service runs to the end of the period you’ve paid for. After that the join account stops publishing your server, and console players can no longer get in through it. Nothing happens to your server, your world, or your Java players.

The join account itself stays ours — you never receive its credentials. That is stated plainly in the terms, because it is the kind of thing people are annoyed to discover late.

Why should I trust a one-person operation with this?

Fair question, and we’re not going to answer it with a logo wall. Crossplay is run by a named person in Iceland whose email is at the bottom of every page, on servers in Germany, with every subprocessor listed in the privacy policy.

The check above is free and gives you a real answer about your own server. Run it before you decide anything. That is the only kind of proof we can honestly offer you today.

Find out where your server stands.

Free, no account, about ten seconds. If your server already works, we’ll say so.

No card, no email, no signup